

Music in some parts is good, especially in garage. Car engine sounds are also good, although it feels a bit generic at times, mostly because of missing distinct turbo whistling or supercharger whining (because unlike in NFS2015, there isn’t any Supercharger part even available). Then again it’s Frostbite, getting any less would be a major disappointment. So, lets start with the good pars… Graphics look good. So you can follow exactly what I meant with that… The Goods in more details… I’ll now describe all the things in more details in same order as they are listed above. It just doesn’t feel like Need for Speed anymore.Tons of inconsistencies and illogical stuff.Absolutely annoying “characters” chatter during driving.Stupid races with retarded enforced cars.Still missing tons of content we already had in NFS series freaking 15 years ago.3 months later, it still feels like an expensive 60€ Early Access game.On release day it felt like an expensive 60€ Early Access game.

Reasonably OK car visuals customization.World is reasonably diverse with somewhat interesting layout.Alright music selection for the most part (mostly in garage).Lets make a quick summary of goods and bads and then I’ll briefly tell you why I think so. I’ll probably still spend an hour or two writing this anyway, but whatevers… I actually wanted to make a full blown serious in-depth review of this game, but it’s such a steaming pile of shit I just can’t be bothered wasting my time to do it. But as a decades long NFS fan, I gave it a proper try and here is my review of this thing…

So get ready to blast off in a rocket fuelled Starfield performance preview.Ok, ok, I know it’s 3 months since release, but I couldn’t just take a piss at it 2 days after release, because in all honesty, that’s actually enough time to see what kind of game this is. We also compare the improvements over the previous showing, enhancements within the engine, and much more.

The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation.
